The Second Coil of Bahamut Turn 2 raid features a rather involved boss battle involving Melusin. To survive it, new and old FFXIV account holders need to know how to kits mobs well, as well as have good timing when it comes to skills and debuffs. Hopefully, today’s guide will help you get through the intricate mechanics of this raid.
Turning FFXIV Account holders to stone
Final Fantasy 14 account holders will need to be wary of three major mechanics in the fight with Melusine. The first of which is the Cursed Voice debuff. When cast, this apply a debuff on three members of the party, specifically, a tank, a healer and a DPS. They can be identified by a triangle marker on their heads.
While the debuff does not do anything harmful to its target, it has a nasty effect when it fades away. Once the debuff’s timer runs out, the affected character will fire a petrifying attack turning to stone everything, except the boss, in a cone in front of it. Petrified units, regardless if it’s a player or enemy, can be killed with any one attack. Additionally, petrified units will get a buff that increases their damage. As such, it is best to avoid petrifying anything except a Renaud as will be discussed below.
Shrieks on your FFXIV Account
Similar to Cursed Voice, Cursed Shriek is another debuff Melusine places on a healer or DPS. Like the other skill it will petrify targets as well as give a damage increasing buff on enemies. The main difference however is that the shriek affects all targets that has a line of sight to the player with the debuff. Final Fantasy XIV account holders will know which characters have the debuff by the circle mark above their heads.
Walking pillars on your FFXIV Account
The only way to avoid the effects of Cursed Shriek is to hide behind a pillar. The area however has no such structure. It does however have Renaud adds that are summoned periodically. These can be turned to stone using Cursed Voice. Once turned into a statue, they can be used to break LoS with the player with the Cursed Shriek debuff. Note that a maximum of four Renaud adds can be in the area at a time. Additionally, they can one-hit KO characters who come into their melee range.