opinion

End Game

Astrologian Balance: WANTED Pt. 4

Let us continue on to the last part of the player suggestion on what he thinks should do to Astrologian so that it can be legit in Final Fantasy XIV as a standalone healer. Now, you cannot pick being an Astrologian because White Mage and Scholar are too good. Therefore, Astrologian is the least to be desired in groups and raids as a healer, even as a secondary healer. Wanting to main Astrologian is nearly impossible, really. It’s almost we have to buy our way into a raid team just to be able to Astrologian in a raid. Make the Astrologian Great…

End Game

Astrologian Balance: WANTED Pt. 3

Let us go back to reading the opinion of an FFXIV player that has an opinion on why the Astrologian needs more love. It isn’t cool in an MMO whenever there are classes that are not viable at end game. Continued: Buff the Astrologian! Here’s the third part of France- post on Reddit: So what makes SCH broken and N. AST terrible? There are many things, but the two things that we’ve learned are Deployment Tactics and the Fairy. The math shows that DT is grossly broken. Same goes for the fairy. SCHs power is hard to overstate. This has…

FFXIV Discussion

Astrologian Balance: WANTED

There was and will never be a completely balanced game ever since the birth of games that has multiple classes or races. Or even in fighting games with a roster of characters, there will never be a time that all of those characters are of equal strength. There will always be imbalance. How unfortunate that the Astrologian, one of the cooler classes in FFXIV, is the one to suffer this lack of balance. An Astrologian: Balance Suggestion  Here is the first part of a post which provides good analysis why FFXIV needs rebalancing. DISCLAIMER: Tl;dr at the bottom. AST has been discussed…

End Game

Catering to Casual Crowds: FFXIV Has Done No Wrong

Last time we tackled on some of the factors (outside of sales graphics and gameplay) that greatly affects the success of an MMORPG. I mentioned that casual content, voice acting, cutscenes, music and support play a major role on bringing satisfaction to players, casuals or not, thus bringing more sales. I also defined them accordingly. So which of those category do you think Final Fantasy XIV sufficed? Did Final Fantasy take at least one of those? Let us take a look at the first Casual Content. Casual Content in FFXIV These are all according to my personal opinion a Final Fantasy…

End Game

The Best Tank in the Game

I have come to realize that in playing any game, you have to choose the best among the choices of character / class. Picking the “what suits you” class or “what is fun to play” in your FFXIV Account is not applicable anymore. Emphasis on this even more if there is progression involve. Picking the best class in an MMORPG which involves progression will surely lessen the hassle and headache. So in Final Fantasy XIV, in leveling or creating a character to be a tank late game, which should you choose? Paladin, Warrior or Dark Knight? Let us analyze. The…

FFXIV Discussion

Is It Too Late to Start FFXIV

With Final Fantasy XIV currently on its 6th year since 2010, any interested non-FFXIV player would like to ask, “is it too late to start playing Final Fantasy XIV?” Will one still be able to catch-up to a “launch” player? FFXIV Gold: Someone Asking An interested Beluah from Reddit is thinking of playing Final Fantasy XIV along with his partner. Here’s the original post: “Basically – me & my partner have recently become parents, we haven’t had a chance to sit down and get into a game for quite some time, and we always liked the idea of playing FFXIV,…

FFXIV Discussion

A Simple Final Fantasy 14 Review

Before messing with final fantasy 14, let’s talk about a baseless rumor where square enix got the title ‘final fantasy.’ Square enix is just a ‘so-so,’ company in the past. Nobody knew them, except themselves. It is a company on its wit’s end, a company without a death wish, but already on its death bed. However, an unforeseen event happened, someone decided, a game shall be released. If the game succeed (become popular), the company yields to continue. If the game fails, the company dies. The creative team of the company thought many catchy titles, still, none of them fit…