Primals are powerful entities that roam the world of Eorzea in Final Fantasy XIV: A Realm Reborn. Fans of the series will recognize most of them as ‘summons’ in the older games. FFXIV account holders face Primals in difficult Trials or dangerous FATEs, and defeating them will reward you with powerful weapons, unique armor, special mounts, and story / quest progression.
Good King Moggle Mog XII for FFXIV Account Holders
As the final boss of the “A Realm Awoken” patch, the Good King Moggle Mog XII is actually one of the most interesting fights among the Primal battles you’ll face on your Final Fantasy XIV account. First off, there are two main phases; in both, you will need to kill the cute (but deadly!) moogles in a specific order to make life a lot easier for you and your party.
Pro tip: you may find it helpful to mark them, since the marks will persist between phases of the fight.
Moggles for FFXIV Account Holders
We know they look cute and all, but these moggles can pack a punch and can easily overwhelm Final Fantasy 14 account holders think they’re too cute to kill. As mentioned above, the key to defeating the Good King Moggle Mog XII is to first annihilate his moggle friends in a certain order. Refer to the kill order below:
Pukla Puki the Pomburner (BLM)
Casts Flare, hence should be stunned or silenced.
Furryfoot Kupli Kipp (WHM)
Casts Holy and cures the other moogles.
Puksi Piko the Shaggysong (BRD)
Buffs surrounding moogles and does AoE damage around her.
Pukna Pako the Tailturner (THF)
Randomly targets a player and stabs them, also spreads poison around her feet.
WoolyWart Kuqpu Kogi (RNG)
Sits in the corner randomly targeting players with aggro-lock. After a short delay, he will use the five-hit combo Eagle Eye Shot, which does a hefty amount of damage.
Whiskerwall Kupdi Koop (PLD)
Uses the circular area of effect attack Spinning Mogshield, and also charms players.
Ruffletuft Kupta Kapa (WAR)
Has an area of effect cone attack and a large area attack called Steel Cyclone; avoid this if at all possible.
Tactics for FFXIV Account Holders
Note that the moogles do not instantly appear in this order, so be ready to adapt to the situation, as you have always done with past boss encounters. Whiskerwall will appear first, so everyone pile on to defeat the paladin moogle if at all possible. If this doesn’t happen, the main tank should stay on Whiskerwall while everyone else moves through the kill order above.
Once the main tank kills Whiskerwall, the party should move to WoolyWart, who should be around the outside of the arena. They should also pick up the Warrior moogle Ruffletuft when they appear, and position them so that their cone-shaped Overpower attack faces out of the arena, and ensure that the party does not take any more additional damage. After you have dealt with most of the moggles, prepare for the second phase of the battle.
Defeating the Good King Moggle Mog XII for FFXIV Account Holders
Cute as Moggle Mog XII may seem (he looks like a giant plush toy, after all), he’s a formidable opponent, worthy of being the final boss encounter for A Realm Awoken. The Warrior will likely still be standing once the King finally shows up and casts his iconic ability—Momento Moggle. This is why you should deal with the moggles earlier on. Momento Moogle’s damage output is based on how many moogles are still alive; 3 or more still standing will cause an instant death to your party, so be sure you’ve taken enough moogles down by then.
Once the King shows up, the other moogles will be revived. The main tank should lead the king away from the party and take him to the edge of the arena, as well as provoking the Warrior moogle Ruffletuft. They should then continue kiting the pair around the outside of the arena while the rest of the party works through the kill order for the second time. Once all the muggles are down, pile on the King and finish him off to beat this encounter and complete A Realm Awoken on your FFXIV account.