Taking your FFXIV Gil Hunter through Its First Real Dungeon – II

In a previous guide we covered how to gain entry and deal with the first boss of The Sunken Temple of Qarn dungeon in Final Fantasy XIV: A Realm Reborn. Continuing with the dungeon guide, we will now cover the remaining bosses FFXIV account holders will encounter in this dungeon. Qarn Facers, panels and FFXIV […]

In a previous guide we covered how to gain entry and deal with the first boss of The Sunken Temple of Qarn dungeon in Final Fantasy XIV: A Realm Reborn. Continuing with the dungeon guide, we will now cover the remaining bosses FFXIV account holders will encounter in this dungeon.

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Qarn Facers, panels and FFXIV Gil

Throughout the dungeon, Final Fantasy XIV account holders will encounter locked doors and panels on the floor. These two dungeon features work together to prevent player progress. To open the doors, the panels need to be weighed down by huge stones. This is where Qarn Facers come into play. Final Fantasy XIV Gil hunters need to lure them over the panels before killing them. Upon death, they will then activate the panel and open the door.

Defeating the Temple Guardian for FFXIV Gil

The next boss in the dungeon is the Temple Guardian. This boss has an invulnerability mechanic players need to be aware of. During the fight, the boss will summon Golem Soulstones onto its chest. While the Soulstones are intact, the Guardian will be invulnerable. Players need to destroy the Golem Soulstone to stun the boss and deal damage. Aside from this ability, the boss also features several AoE attacks hunters of FFXIV items need to be wary of. Most of these simply deal damage, but Stone Skull needs to be taken note of as it can stun characters.

Getting FFXIV Gil from the Adjudicator

The last boss of the dungeon is the Adjudicator. This giant living statue has a frontal AoE cone that paralyzes and damages characters it hits. What makes the paralysis deadly however is the adds this boss summons. At the start of the fight it will summon three Sun Jurors that behave similar to the Qarn Facers. They will continue to be summoned unless each floor panel in the room has a dead Sun Juror on it.

In the second half of the fight, the Adjudicator will summon Mythril Verges. These low HP mobs will fire heavily damaging lasers in a straight line. Make sure to take these out quickly. As the fight progresses, the Verges will have the ground around them turn dark. This means they are getting ready to use Verge Pulse. This ability destroys the Verge but damages the entire party heavily. Again, make sure to take these mobs quickly until you take out the Adjudicator.

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