More Guides! This Time, Heavensward!

Let us continue to see what are the things a newcomer to Final Fantasy XIV should do so that they can immediately progress to the end game. Last time we talked about some quests should be done if you want to access some of the other quests. Now we move on to Heavensward. More activities […]

Let us continue to see what are the things a newcomer to Final Fantasy XIV should do so that they can immediately progress to the end game. Last time we talked about some quests should be done if you want to access some of the other quests. Now we move on to Heavensward. More activities to on the rise!

Heavensward

The following is the Heavensward section of the newcomer guide in FFXIV from Reddit:

Heavensward

Heavensward

Finishing Before the Dawn unlocks all of the 3.0 Job quests, starting at level 50 and continuing every 2 levels. The very first 3.0 MSQ unlocks most of the 3.0 content, including access to the Machinist, Astrologian and Dark Knight job trainers.

Notable Side Quests

All your class quests, particularly the level 1 quest (unlocks Hunting Log), level 5 quest (has a unique chest piece reward), level 10 quest (unlocks Levequests and learning other classes), level 15 quest (new ability) and level 30 quest (new ability). After finishing your class’ level 30 quest, a new level 30 quest will become available (two for Arcanist) that directs you to your Job quest.

All Job quests (every 5 levels until level 50, every 2 levels afterwards) unlock abilities. The Summoner level 30, 35 and 45 quests require completion of the first, second and third Main Scenario Quest trials, respectively, before they can be accepted. On all pre-3.0 jobs, the level 45 and 50 quests reward you with Artifact Gear, which is much better than anything you have access to when first reaching those levels.

To play as Rogue, it is necessary to first level any other class to level 10 to unlock learning other classes. If the player started in Limsa Lominsa, they can then go to the Rogue guild right away, but otherwise the player has to first do the The Gridanian Envoy or The Ul’dahn Envoy level 15 MSQs before they can access the guild.

To play as Machinist, Astrologian or Dark Knight, it’s necessary to do the first 3.0 MSQ.

 I am emphasizing on this one because it is the latest expansion of FFXIV. Take great notes on this! It will be a good worth of your time!

Read

More on the Topic

Overview of FFXIV Jobs and How These Contribute in the Game

Overview of FFXIV Jobs and How These Contribute in the Game

If you thought having separate combat and profession classes in Final Fantasy XIV: A Realm Reborn was already a lot, then Specialized Classes might be overkill. Look on the bright side though, more shiny FFXIV Gil. This guide covers the advanced classes you can have...

Leveling is Easier Because of Armoury Bonus

Leveling is Easier Because of Armoury Bonus

Final Fantay XIV: A Realm Reborn’s multi-class system can be very overwhelming once you think about how much experience you’ll need to acquire for all your classes. And that’s just for one character on a FFXIV account. Nevermind how much FFXIV Gil you’ll be needing....

Getting to Know the Crafting Classes That Will Earn You FFXIV Gil

Getting to Know the Crafting Classes That Will Earn You FFXIV Gil

Almost all MMORPGs nowadays have some sort of crafting system. Final Fantasy XIV: A Realm Reborn has one too, but it is markedly different from the rest. This is because they are treated like a character class instead of an add-on set of skills, making it more ideal...