FFXIV Account Holder’s Guide to The Keeper of the Lake Dungeon

Final Fantasy XIV: A Realm Reborn players have a new dungeon to test their skills in. The Keeper of the Lake dungeon added by patch 2.5 will test how strong FFXIV account holders’ skills and coordination are. In this guide we’ll cover how to get into the dungeon. We’ll also cover how to deal with […]

Final Fantasy XIV: A Realm Reborn players have a new dungeon to test their skills in. The Keeper of the Lake dungeon added by patch 2.5 will test how strong FFXIV account holders’ skills and coordination are. In this guide we’ll cover how to get into the dungeon. We’ll also cover how to deal with the first boss of the dungeon.

Keeper of the Lake

Requirements for your FFXIV Account

To enter The Keeper of the Lake dungeon, Final Fantasy XIV account holders will need to take the quest The Rising Chorus. This is given by Tataru at the Rising Stones (x6, y5). Before Final Fantasy 14 account holders however can get it, they will need to finish the Main Scenario quest Best Laid Schemes.

The dungeon is designed for a party of four characters. Note that only Disciples of War or Magic that are at level 50 can enter. Party members also need to have an average item level of 90 or higher to enter the dungeon.

Facing Einhander on your FFXIV Account

Einhander is the first boss of the dungeon in FFXIV. Players will immediately notice that this boss has a lot of AoE attacks. Aside from his breath attacks, the boss will periodically fly away to return with a weapon in its claws. When the boss wields a large metal pipe, its attacks will knock back the characters it hits. When he returns with a mini-gun, Einhander will attack in a line AoE. While the attacks can be easily dodge, and are not fatal, they play a critical part in this fight’s gimmick.

Dealing with canisters on your FFXIV Account

While fighting Einhander, players will notice flying mobs dropping big and small canisters. By themselves, these containers are harmless. Small ones can be pushed back by attacking, while the large ones will remain stationary. The threat they bring is only revealed when they are hit by the boss’ AoE attacks.

Small canisters will explode and hit everything near it, including other canisters, for moderate damage. Big canisters deal heavy damage to the whole room when then explode. It is very easy to get wiped if two big canisters go off. Tanks should make sure to lure the boss away from the canisters, while DPS should try to push back small canisters to the edge of the room. Healers need to make sure to heal the party whenever big canisters go off.

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