FFXIV Account Holders Guide to the Syrcus Tower Raid

Introduced to the game in Patch 2.3, the Syrcus Tower is the second raid in the Crystal Tower series of raids. New and old FFXIV account holders can do this raid to collect Allagan Tomestones, Gil as well as gear for their characters. Today we will look at how to get into the raid and […]

Introduced to the game in Patch 2.3, the Syrcus Tower is the second raid in the Crystal Tower series of raids. New and old FFXIV account holders can do this raid to collect Allagan Tomestones, Gil as well as gear for their characters. Today we will look at how to get into the raid and its first boss.

Syrcus Tower

How FFXIV Account holders can get in

Final Fantasy 14 account holders who want to get into this raid will first need to get the For Prosperity quest. This is given out to Disciples of War or Magic at level 50 and above. It can be taken from G’raha Tia in Mor Dhona (x30, y12). Note that this quest requires players to first finish the Labyrinth of the Ancients questline. Players will also need to make sure that their characters have at least item level 70 gear on them. Lastly, the raid requires a full raid of 24 players.

Orbs of ice and fire on your FFXIV Account

There are several mechanics Final Fantasy XIV account holders will need to watch out for in the boss fight with Scylla. One of these is the ice and fire orbs. During the fight, Scylla will summon orbs of ice as well as orbs of fire. These will target and follow random players. If an Ice Orb hits a player, it will be frozen in place. It will also take damage until freed. This is where the Fire Orbs come in. Players can kite a Fire Orb to a frozen raid member. Upon collision, this will thaw them and leave a puddle of water on the ground.

The puddles are not just for show. Every now and then, the boss will cast Ancient Flare. The only way to avoid this is to stand the puddles of water created by the above mechanic.

Charges and platforms on your FFXIV Account

One of the deadliest skills Scylla has is Daybreak. When used, this will petrify the whole raid for 15 seconds and can easily wipe the raid. To avoid it, players will need to stand on the platforms located in the room. These will generate a shield if four or more characters are on the platform.

The shields require power however. To power up the platform, players will need to kite purple energy orbs to the electric pillars in the room. Each platform needs three charges from the orbs. Thankfully, these orbs, periodically spawn during the fight.

Read

More on the Topic

The FFXIV Class / Job 3.0 System Pt. 2

The FFXIV Class / Job 3.0 System Pt. 2

This is just a continuation of the jobs guide from the last write-up. It would best if you read this one as well as it is part of the general knowledge in Final Fantasy XIV. Having a new FFXIV Account, this would be really helpful for new players and maybe for not so...

The FFXIV Class / Job 3.0 System

The FFXIV Class / Job 3.0 System

One thing I love FFXIV is that you can get all classes with one character. It is hard enough to think of a name for every character when you create if you want another character of another job, what more leveling and gearing them right? FFXIV let’s you get the chance...

Crystal Tower and Hildibrand Overview

Crystal Tower and Hildibrand Overview

Crystal Tower was the very first raid-like instance in Final Fantasy XIV. Coil of Bahamut was not really raid-like for me way back because it was just like a dungeon but double the number of people inside. Honestly, it was just like the Primal fights but of course,...