Primals are powerful entities that roam the world of Eorzea in Final Fantasy XIV: A Realm Reborn. Fans of the series will recognize most of them as ‘summons’ in the older games. FFXIV Gil hunters face Primals in difficult Trials or dangerous FATEs, and defeating them will reward you with powerful weapons, unique armor, special mounts, and story / quest progression.
Defeating the Hydra for FFXIV Gil Hunters
For this fight, both tanks should pull the Hydra near to a wall facing outwards and then stand in front it to split the damage from its Triumvirate attack, which does less damage the more targets it hits. Be wary of the White Breath attack since this afflicts Infirmity. Infirmity reduces healing on anyone suffering it and cannot be removed by Esuna, or any other debuff items you can get for cheap FFXIV Gil.
Meanwhile, the rest of the party should spread out and continue to attack the Hydra. Melee Final Fantasy XIV Gil hunters should try not to stand directly behind Hydra to avoid its Mean Thrash attack. Ranged players, on the other hand, should stay at long range, since Radiant Breath hits everyone at medium range and also inflicts Infirmity. This is slightly less of an issue when it’s not on the tanks, but it’s still a pain.
Dealing with the Wyvern Add for FFXIV Gil Hunters
Halfway through the fight, the Hydra will spawn a Wyvern that buffs its abilities with Bravery. This is something that you should immediately prevent from happening at all costs, so burn down the Wyvern as quickly as possible once it appears in the field. Anyway, this isn’t entirely avoidable, so it’s best to gear up with better armor when you buy FFXIV Gil.
Dealing with Fear Itself for FFXIV Gil Hunters
The Hydra will also begin casting Fear Itself by moving to the center of the room and initiating a long cast. Everyone should immediately run into the middle of the room when this casting starts to avoid being hit; if you’re not in melee range of Hydra when it goes off, you’ll take heavy damage and be afflicted with Hysteria for a few seconds, causing your character to become temporarily uncontrollable.
Your healers should utilize the Focus Target ability on Hydra to keep an eye on when Fear Itself is coming, since they will normally be targeting players rather than the boss. Everyone else should keep an eye out for the ability as well; if you struggle after a couple of attempts, nominate someone to watch for Hydra starting to cast or moving to the center of the room, and get them to use a macro with a sound effect to call out when trouble is coming.