So last time I left you guys with the terminologies going to be used in this guide in order for you to get through the game as quickly as possible. Here is the first part of the guide (Main Scenario Quests) to be able to get through A Realm Reborn easily.
Main Scenario Quests (MSQ)
A Realm Reborn
Quest Name | Level | Remarks |
Close to Home | 1 | Available as soon as you finish the basic tutorial. |
… 8~9 quests … | Varies with starting city. | |
??? | 9 | Varies with your starting city, the last level 9 MSQ. Unlocks the Inn and the Leves of [Village] sidequests. |
… 14~17 quests … | Varies with starting city. | |
The [Your City-State]’s Envoy | 15 | Unlocks airship travel between city-states, as well as all boats. Also rewards the Wind-up Airship minion. |
Call of the Sea | 15 | Only for players that did not start in Limsa Lominsa. All quests after this point are unified, regardless of your starting city. |
It’s Probably Pirates | 15 | Unlocks the first ID, Sastasha. |
… 1 quest … | ||
Fire in the Gloom | 16 | Unlocks the ID Tam-Tara Deepcroft, completing it unlocks the Low-level roulette (daily bonus exp and gil). |
… 1 quest … | ||
Into a Copper Hell | 17 | Unlocks the ID Copperbell Mines. |
??? | 17 | Unlocks the Retainer system, needed to sell things on the markets and store your excess stuff. Hire one by talking to a Retainer Vocate in any of the city-states’ markets. |
… 7 quests … | ||
Life, Materia and Everything | 19 | Required for the Forging the Spirit sidequest. |
Lord of the Inferno | 20 | Unlocks the first Trial. |
A Hero in the Making | 20 | Unlocks the Grand Company related systems after you pick any of them; which one doesn’t matter. |
… 2 quests … | ||
Sylph-management | 20 | Required to unlock all Job quests. |
… 15 quests … | ||
Into the Beast’s Maw | 24 | Unlocks the ID Thousand Maws of Toto-Rak. |
… 25 quests … | ||
Skeletons in Her Closet | 28 | Unlocks the ID Haukke Manor. |
… 13 quests … | ||
The Things We Do for Cheese | 32 | Unlocks the ID Brayflox’s Longstop. |
… 7 quests … | ||
It Was a Very Good Year | 33 | Rewards the Goobbue Sproutling minion. |
… 3 quests … | ||
Lord of Crags | 34 | Unlocks the second Trial. |
… 29 quests … | ||
In Pursuit of the Past | 41 | Unlocks the ID Stone Vigil and Beast Tribe dailies. |
… 7 quests … | ||
The Reluctant Researcher | 42 | Unlocks access to the previously inaccessible part of Western La Noscea. |
… 6 quests … | ||
Lady of the Vortex | 44 | Unlocks the third Trial. |
… 16 quests … | ||
Operation Archon | 49 | Unlocks the fourth Trial (the first 8-player instance). |
… 5 quests … | ||
Rock the Castrum | 50 | Unlocks the first 8-man ID. |
??? | 50 | Unlocks the second 8-man ID, long cutscenes at the end. |
All MSQ after 2.0 require level 50.
You are free to do things aside from these Main Scenario Quests on your way to level 50. I don’t know, maybe do some other stuff if you want more Final Fantasy XIV Gil. Just simply consult this table if you are going back to finish your MSQ’s.
More to come…