More Guides! This Time, Heavensward!

Let us continue to see what are the things a newcomer to Final Fantasy XIV should do so that they can immediately progress to the end game. Last time we talked about some quests should be done if you want to access some of the other quests. Now we move on to Heavensward. More activities […]

Let us continue to see what are the things a newcomer to Final Fantasy XIV should do so that they can immediately progress to the end game. Last time we talked about some quests should be done if you want to access some of the other quests. Now we move on to Heavensward. More activities to on the rise!

Heavensward

The following is the Heavensward section of the newcomer guide in FFXIV from Reddit:

Heavensward

Heavensward

Finishing Before the Dawn unlocks all of the 3.0 Job quests, starting at level 50 and continuing every 2 levels. The very first 3.0 MSQ unlocks most of the 3.0 content, including access to the Machinist, Astrologian and Dark Knight job trainers.

Notable Side Quests

All your class quests, particularly the level 1 quest (unlocks Hunting Log), level 5 quest (has a unique chest piece reward), level 10 quest (unlocks Levequests and learning other classes), level 15 quest (new ability) and level 30 quest (new ability). After finishing your class’ level 30 quest, a new level 30 quest will become available (two for Arcanist) that directs you to your Job quest.

All Job quests (every 5 levels until level 50, every 2 levels afterwards) unlock abilities. The Summoner level 30, 35 and 45 quests require completion of the first, second and third Main Scenario Quest trials, respectively, before they can be accepted. On all pre-3.0 jobs, the level 45 and 50 quests reward you with Artifact Gear, which is much better than anything you have access to when first reaching those levels.

To play as Rogue, it is necessary to first level any other class to level 10 to unlock learning other classes. If the player started in Limsa Lominsa, they can then go to the Rogue guild right away, but otherwise the player has to first do the The Gridanian Envoy or The Ul’dahn Envoy level 15 MSQs before they can access the guild.

To play as Machinist, Astrologian or Dark Knight, it’s necessary to do the first 3.0 MSQ.

 I am emphasizing on this one because it is the latest expansion of FFXIV. Take great notes on this! It will be a good worth of your time!

Read

More on the Topic

Revenge of the Horde Update Pt. 2

Revenge of the Horde Update Pt. 2

Part 2 of our coverage on Revenge of the Horde update! PvP balance, character balance, and much more to improve the game! If you missed the first part, click here! Continuation of the Revenge of the Horde Update! The potency of the Adrenaline Rush action, Raw...

Astrologian Balance: WANTED Pt. 4

Astrologian Balance: WANTED Pt. 4

Let us continue on to the last part of the player suggestion on what he thinks should do to Astrologian so that it can be legit in Final Fantasy XIV as a standalone healer. Now, you cannot pick being an Astrologian because White Mage and Scholar are too good....

Astrologian Balance: WANTED Pt. 3

Astrologian Balance: WANTED Pt. 3

Let us go back to reading the opinion of an FFXIV player that has an opinion on why the Astrologian needs more love. It isn't cool in an MMO whenever there are classes that are not viable at end game. Continued: Buff the Astrologian! Here’s the third part of France-...